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How to get mesh for ragdoll?

Hello everyone. this is my code: var mesh:Mesh = skin[i].GetComponent.().sharedMesh; var triangles:int[] = mesh.triangles; var vertices:Vector3[] = mesh.vertices; var uv:Vector2[] = mesh.uv; It worked...

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Non-humanoid hand-to-hand combat with different rigs

Let's say I am creating a Street Fighter (or Tekken, my personal favorite) kind of game, with **non-humanoid** characters that have quite **different rigs**, e.g., four-legged, bipedal with four arms,...

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Ragdoll When Falling

What I want to do is for my character to ragdoll when falling from a certain height. An example would be in GTA 5, if you jump from a high platform the character goes into a stiff sort of ragdoll. How...

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is it possible to have a ragdoll head following target?

I downloaded the head look controller.. would love that my ragdolls follow with their heads a target. Is that possible? Because after setting up the head controller i just get the ragdoll heads...

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Ragdoll problem with animations

Hello everyone. I made model of human with makehuman and all animations using its rig. Then I exported all as fbx to Unity. The armature is quite complex and messed up in Unity. some bones are...

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how to make ragdoll head following a target?

hi! i am struggling trying to figure out a way i can have the head of a ragdoll following a target! the ragdoll should fall on the ground and the head should follow the target.. i tried setting up the...

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Bugging ragdoll

Ok, so this is just not making any sense to me. I got to make a *real* game on Unity 4 Free, and I created a ragdoll on the player's animated bones, and set all their rigidbodies to kinematic. Then, on...

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Tracking Force Added to Kinematic Rigidbody

Hello! =) **Short form**: Is there anywhere I can see how much force has been added to a kinematic rigidbody over the course of the current frame? Alternatively: Is there a way to catch or hook into...

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Ragdoll Rigidbody Array?

I have a script in C# and need to convert it to Javascript, and it involves arrays with rigidbodies. //Rigidbody[] bodies=GetComponentsInChildren(); --> C# var bodies : Rigidbody[]; bodies =...

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Ragdoll Raycast to Collision

Hello I have a script where when you click a ragdoll it will fall down, now I want the same effect but when an item tagged as "Collider" hits the ragdoll.. Im unable to figure out how to call the...

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Character animation/ragdoll problem

Hi I have 3d character that uses legacy animations. When it dies it has die animation. But if charater dies in staircase or slope it sinks inside objects or "hangs" in air. I have added ragdoll to the...

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How to make a custom ragdolls with different bones

So I have a bunch of rigged animals that I want to make into a ragdoll. But I can't use the ragdoll wizard on the snake because the snake doesn't have legs or arms. Any help

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Get weird issue when change from Mechanim -> Ragdoll

Hi, Please see my issue in this video: https://youtu.be/Ml6r4TYZEyA As you can see in my video: Enemy: at normal state, it behaves exactly like I control (via scripts and Animator). When it dies,...

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Simulate Inertia - within the Joints of the Ragdoll's Rigidbodies - Based on...

Hi, Here's a video referencing what I'm trying to achieve - https://www.youtube.com/watch?v=zYj1iqjsvTY - It's a simulation of inertia using ragdoll rigidbodies. Using Unity's built-in ragdoll system...

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How do I add a hanging object from another object?

I basically have a staff that is being held by a dummy joint from an animated character. I want to add a lamp that is attached to the staff that will wobble using the physics generated by the staff...

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Ragdoll breaks and flys far into the air...

So, I've been using 3DBuzz Third Person controller tutorial. All has been going well, even having to update things that no longer work. That is until Ragdoll death. I'm nearly certain that my Ragdoll...

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Applying physical restrictions to Mecanim root motion

I have a character controlled by an Animator's root motion. I'm exploring options to make the character drag ragdolls by holding them in hands. 1) Initially I've made the ragdoll's root Rigidbody...

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Enemy ragdoll

I'm trying to turn an enemy into a ragdoll when he dies, I already have an enemy gameObject and a gameObject of a ragdolled version. How would I "replace" the enemy with the ragdoll in a way that it...

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Trouble with putting colliders on Blender imported FBX Ragdoll

I am trying to put box colliders on the bones of a simple Cuboid model I made in blender to try out some simple Active Ragdoll Experiment. The colliders are always bigger than the cuboid even when i...

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Ragdoll Collider problem

I have a character that is a Rigid Body, Box Collider, with the standard ragdoll from the Unity Library. I Turn the Rigid Body, Box Collider for the character on, and turn the limbs RigidBody off, Then...

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