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Trouble with putting colliders on Blender imported FBX Ragdoll

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I am trying to put box colliders on the bones of a simple Cuboid model I made in blender to try out some simple Active Ragdoll Experiment. The colliders are always bigger than the cuboid even when i resize the model in blender. I want the colliders to fit perfectly on the desired parts of the cuboid but I have no idea how to do it. Also i would like to change the default importing size of fbx models into unity since i find them VERY small. Please help!

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