I'm currently working on a character that has their legs coming out of their back, so the torso, and rest of the body would swing and hang loose underneath. The entire body is rigged using the bones system in 3DS Max. Sadly, despite our best efforts, we could never get the loose part to look convincing enough.
So, I was wondering if there is a way in order to only have a section of the mesh, or certain bones, be affected by a rag-doll system.
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