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Fix a bone joints rotation in the skeleton inside Unity

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Hey there! Whenever I create a ragdoll out of this model, it orients the forearm joint collider at an improper angle, which makes the ragdoll clip. Ive discovered its because the forearm joint axis in the model is rotated this way, but trying to fix the rotation also moves the forearm. Is there a way to change the joints rotation in the skeleton without moving the children, using the avatar configuration mode? ![alt text][1] [1]: /storage/temp/101809-robotragdoll.png

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