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Why is my character joint deforming my mesh?

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I have been trying to get a ragdoll working with my simple model that I made, I used the ragdoll creator wizard and readjusted some settings a bit to better fit the model. Basically just removed the capsule and sphere colliders for box colliders since its a cube type model :p. However, I noticed that the mesh is starting to bend/deform on some body parts and I don't know what setting on the character joint is causing this. Any ideas? ![alt text][1] [1]: https://s1.postimg.org/7kw758gncf/bendrip.png

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