Hello Unity Community!
So, I am trying to instantiate a object over the network (the ragdoll) once a player dies (health below 1)
My code:
http://pastebin.com/Ckpyhea1
So, everything about the damaging is working 100% however once a player dies a ragdoll gets created but its almost like it gets created and then EXTREMELY (lightning fast) flys away and I believe it goes to 0,0,0 and falls down just like the player would be at.
How can I fix this?:/
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