I am trying to attach a stationary object (a 2d ragdoll connected by hinge joints) to a moving object (a car) using a DistanceJoint2D.
I want the ragdoll to attach to the car and go flying along with it, but the ragdoll lags behind and the distance joint has little to no effect.
After tampering with the Physics2DSettings and changing the position iterations to something crazy like 100-150 I can achieve the desired effect, but that is pretty ridiculous. Does anyone have an idea how I can go about solving this without cranking up the settings? Thanks
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