Quantcast
Channel: Questions in topic: "ragdoll"
Viewing all articles
Browse latest Browse all 565

How to apply joint's inverse forces to another body

$
0
0
I have a ragdoll set up with a kinematic body (hand target) connected to the hand using a configurable joint. When I move the hand target, the hand is pulled along as expected my the physics joint. However, I want the character's whole body to not get pulled with it. Is there a way to take the forces that the joint is applying to the hand and apply the inverse of those forces to the ragdoll's shoulder?

Viewing all articles
Browse latest Browse all 565

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>