Im trying to figure out how to link the joints of a 2d ragdoll like [this ragdoll][1]
should i use joints, and if so which joint would be best for making sort of a pin connection where the 2d planes can swivel around.
-edit: i dont have bones in my 2d doll. iv been trying to get away with not rigging my 2d ragdoll. but i dont think i can. so im gonna go back in blender and give it some bones
[1]: http://pixelplacement.com/unity3d-2d-ragdoll/
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