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How to create physics based animation character like in (GANG BEASTS)?

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It had been experimenting with this for long time till now and I can't get it to work I tried retargeting animation from static animator to configurable joints but the movement seen unnatural and I can't get the character to stand up and in the same time react to hits and be able to lose balance. I also tried building a system only relaying on procedural animation by changing the rotation of configurable joints to for example step forward and backward it was stable but I can't get it to do complex animations as I had to code every single movement and it takes a lot of tweaking and changing variables. so if any one knows how to achieve stability even if faked and conserve the ability to react to hits and be able to lose balance and in the same time ease the process of creating animations i will be very GRATEFUL for any kind of help. there is some examples for what i want to achieve: [Der Kevin Project][1], [TABS][2], [Gang Beasts][3], [Put 'Em Up][4] this game even does it better in my opinion: [HappyHappyNemo Project][5] [1]: https://twitter.com/Der_Kevin/status/1218922753501298688 [2]: https://www.youtube.com/watch?v=Z2e9vd3Znz4 [3]: https://www.youtube.com/watch?v=PI5WCNxghWc [4]: https://www.youtube.com/watch?v=JqJZdtldC-o [5]: https://twitter.com/happyhappynemo/status/1219273377879166978

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