I am creating a new character control system for a character, and it will be all physics-based. Currently, I have CharacterJoints in between each of the parts, and limits enabled where needed, but it is very limp and "wobbly." What I want is for the character to still seem like a ragdoll, but stiff, to where the character doesn't rotate too much away from the "Forward" of the character, or other problems similar. Any help will be appreciated. I hope I worded it correctly and made it understandable. Thanks!
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