so first i made a script that updates the colliders when the morph3d character is changing sizes.
well this part works alright.
my current issue is that when the ragdoll is activated, in the different character sizes than the standard.
he explodes.
Here is a video on what i am doing to the rig.
https://drive.google.com/open?id=1X1HCn3Fw6esihkQ0Ua0mmQsmLwngdB7_
i have no clue why the issue is happening.
i am using Character Joint components to make the character ragdoll.
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