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Need help setting up character model

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I want to make my humanoid character model a mixture of animation and motion created directly from user input - the body/legs/head should all play animation, but the arms should move from mouse movement (the left arm while the left mouse button is held down, without the button it moves the right arm). I also want to have physics reactions on these arms (not gravity) I masked the animations for the arms and used transforms for rotating the arm joins (to limited success, its hard to keep it to a natural range of motion). Should I keep down this route or am I going to ruin how it works with collisions? Would it be better to set up a ragdoll for the body and use torque from mouse input on the arms instead? Or will this then make the rest of the character model do bizarre things? Please let me along the right track and I can figure it out! :)

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