Hi,
I've created character in Blender, rigged it, animated in Mecanim and wrote scripts to control the character. Everything works great, but when I added ragdoll something went wrong. When character is in ragdoll state, just lying on the ground, it's okay, but when I try to set the character to be playable, it just flies away to its' right hand direction. By searching the net and checking differenct setups, I've pinpointed the problem to rigidbody component of the character. When 'Is Kinematic' bool is true, then the problem doesn't occur, but when it's not, then the character flies wildly. It wouldn't be a big deal, but I need the rigidbody to move my character around, as I use it in player controller script. Any idea how to fix the problem without deleting the whole rigidbody component?
Thanks.
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