so basically my model (wich is not humanoid ) it looks like a cube with legs works fine on Blender with its Rig inside it and with joints connecting the rigidbodies together i ported it to unity with the Import asset feature. But when i tried to drop it on a plane it didnt want to drop and floated in the air. after i put Box Colliders on it with RigidBody Components it fell but in pieces and the joints from blender didnt work i tried putting character joints but i cant because its a prefab
Also do not give me the Ragdoll WIzard because my Character does not have arms, a spine, a hip, etc...
you get it.
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