Hello everyone,
I have a character, where the user will hit balls/objects towards the character..
depending the object the character will respond, like a small ball might shake the character while a hunge one will make him fall.
objects include (boxing, sticks ... ) consider a game like Beat the Boss.
Where the user can choose the tool to beat, and each tool has a power/effect.
I made a character made of primatives and connected the joints with character joints(this must be a ragdoll, correct me if I am wrong).. but never used the ragdoll tool inside unity.
I was able to make the character stand by making it kinematic and when the ball hits my character i am converting to non-kinematic (including child rigidbodies as well).
But again can't have my character shake according to the ball's mass..
It will fall in any case..
I know that Ragdolls are "used as a replacement for traditional static death animations"
but can someone help me of an idea of how to have a character responding to a hit realistically but never fall like a dead body.
Thanks,
moghes
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