Just started with Unity and I found plenty of answers about using predefined poses/animations and pure ragdoll. But I'm trying to quickly prototype an application which lets the *user* pose a character by *directly* dragging limbs and/or adjusting sliders. So I need to use mouse input to manipulate a 3d model's pose at runtime. Is this functionality built into Unity, or will I need to code this myself? Is there a tutorial for this I'm overlooking?
Thanks for any advice.
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