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Character joint inexplicably rotates limb 180 degrees

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While trying to build a ragdoll I am running into the most frustrating issue. While the other leg seems to work just fine, one of my character's legs seems to rotate itself around 180 degrees when the simulation is started. Once rotated it seems to keep the correct angles set by the characterjoint, albeit rotated the opposite way. Nothing I change seems to make this go away or change. If I change the swing axis or the axis it still rotates the limb backwards while respecting the specified angles in the joint. I am at a loss to understand why this is happening. Shown are images of the joint as configured, and the end result. ![alt text][1] ![alt text][2] [1]: /storage/temp/111583-characterjointsettings.png [2]: /storage/temp/111584-brokenjoint.png

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