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Ragdoll joints/rigidbodies weird behaviour after setActive false/true

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I have a problem with setting active *setActive* true/false with a simple ragdoll. I made a scene with a ragdoll where I am just turning the whole gameobject setActive true/false. Unfortunately the ragdoll has some strange behaviours. My main purpose is to reset the ragdoll to the prefab settings (pooling system). I was able to change the position and rotation of the childs, but still I had some weird problems. I managed to find that setActive causes this strange behaviour and I am just out of ideas how to get rid of it. Please check the link below. You can see that at the beginning ragdoll is laying on the ground, then I *setActive* to *false* and after that to *true*. If you focus you can see that the parts of the ragdolls are moving a little, I think that it may be caused by some joints settings. **[strange ragdoll behaviour GIF](https://gfycat.com/CommonObviousAustralianfreshwatercrocodile)**

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