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How to pin character on rigidbody and interact just like real physics?

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Hello. I'd like to create something like snowboarding game and here's what I cannot accomplish. I created character with MakeHuman, added skeleton to him and in Unity I pin this character to cube (snowboard). Both objects has rigidbody and colliders. But my character just staying in T-pose. Then, I added ragdoll to him, but now character cannot be stable and falling. I do not need any animations. Just curvy terrain, cube as snowboard and character on this cube. When cube is sliding down on the hill, character should react like a real humanoid on the snowboard. Any ideas? P.S. I've search the Internet about two weeks, nothing useful for me.

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