Hi,
I'm trying to add some kind of dismemberment to my low poly character.
I've set up a basic generic rig and the ragdoll is working fine.
When I remove a bone from hierarchy (I just set the parent to null to dismember), the bone will further animate...
I'm using an Animator component to animate the character.
Is there any way to ignore the animations for one bone?
Thankful for any help!
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