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Can you access the names used when setting up a ragdoll?

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I want to use the ragdoll functionality to set colliders on a lot of different human characters made from different people. Can I somehow get the name that ragdoll uses so it will always return the same name since different people make different names for their character bones? I will fire a shot and the shot needs to return the name of the bone hit. If it returns the ragdoll name (i.e Pelvis, Left Hips, etc), it will be easier for me.

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