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Animation State is causing ragdoll to freeze

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Hi guys I have a ragdoll set up with a bunch of Character Joints, but I want it to be able to CrossFade into an animation at any time. So I set up the Animation Controller like this: ![alt text][1] Anytime it's on Empty it should do its ragdoll thing, but when I'm playing the headbutt and jab1 state it should fade into those animations (And I just call animation.CrossFade() function) While the Controller still only has the empty state I hit Play, the ragdoll still works fine. As soon as I add the headbutt or jab1 state, the entire ragdoll set up breaks, and basically all movement is frozen except for some really random bits still moving a little bit. Only the empty state is playing - headbutt and jab1 aren't even playing at all If I delete headbutt and jab1 again (still in Play mode) the ragdoll works fine again. I made a GIF of this, to illustrate this better: ![alt text][2] [1]: http://i.imgur.com/m4MtmCe.png [2]: http://i.imgur.com/RQ4uOJA.gif I have no idea what is going on here, is this potentially a Unity bug?

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