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Ragdoll Issue unity 3d

so i have an issue with ragdoll interacting with the Player and sending it up into the air. so here is what's happening: 1.player kills NPC 2.NPC dies and ragdolls 3.player walks over ragdoll and...

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How do I change the position spring value in the angular X drive of a...

I am trying to make a customs ragdoll using configurable joints and am trying to have the player press a button to go completely slack if(Input.GetButton("Flop")) { foreach(ConfigurableJoint j in...

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Ragdoll won't recieve damage from raycast gun, or allow move code, or deactivate

I have experienced many issues when trying to apply Ragdoll physics to an enemy in my game. When I applied these ragdoll physics to the enemy, it wouldn't follow its script to follow the player, it...

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Character Clipping after a certain distance. Halp pls.

I have started today to follow a Youtube tutorial on making a Ragdoll Game. Until now everything has worked, but when it came to the camera movement, my character started cliping where it shouldnt...

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Ragdoll flings arm to one side while doing an animation

**Hello everyone!** i'm having this problem with my ragdoll right here:![d][1] The (**green/white**) model is my ragdoll and the (**red floating**) model is the animation which my ragdoll is copying....

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Configurable Joint Spring and Dampen Values

So I need a good spring and dampen value that is extremely accurate because I am making a VR Game using an active ragdoll character so can someone please suggest me a powerful spring value with a...

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Ragdoll's flying

Hi! When I wait like 2 seconds the ragdoll when I shoot it goes down below the terrain. How can I fix this?

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How do I enable ragdoll on collision with obstacle?

The specific model I am using for my player has colliders parented to the feet so that the leap animation is accurate because this is a simple parkour game. It also gives a cool bounce and impact...

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Damage to Ragdoll Body Parts Subtract From Overall Enemy Health?

There seems to be a lot of ways to do this, but I'm not sure where to even start with scripting. I have an enemy ragdoll put together, wherein the various body parts each have their own colliders and...

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SkinnedMeshRenderer.BakeMesh() is baking ragdoll instead of animation

I have a character with animator and ragdoll. The goal was to copy his current model with animation applied by using SkinnedMeshRenderer.BakeMesh() . But it's copying it's "starting to fall" ragdoll...

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Ragdoll falls through ground with animation

I have created a ragdoll that has a **Rigidbody** and **capsule colliders** attached to the appropriate bones(which are **children** of the main body), however when I use the walking animation with it,...

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Best way to do ragdoll dismemberment in 2021

Hey everyone, I'm quite new to game dev and I would like to implement some ragdoll dismemberment. I already use blender to rig my character and then unity to setup the ragdoll things. Now came the...

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Raycast and Physics(Ragdolls): Update() or FixedUpdate()?

Hello! This is the situation: I got a Raycast (under Update() function) that when hit an enemy, launch an event that starts a method that enables all its colliders and Rigidbodies (that is, enable the...

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Part of Mesh stuck to random point in the air. Please help!

For some reason when I created 3D Object > Ragdoll on my enemy, it decided to just stretch across the map once the game loads in. I disabled all scripts that cause them to walk around or do anything...

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Ragdoll "escaping"

I have setup a ragdoll for my character but when i press play the ragdoll moves to the right without the player moving. How can i fix this? The armature is on a childobject of the collider of the player.

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How to make an active ragdoll,How to make an active ragdoll

Hello. How to make an active ragdoll like here: https://www.google.com/url?q=https://clck.ru/ZVZCs&sa=D&source=editors&ust=1640780018175201&usg=AOvVaw2VfhiB2naY6po6VHeR7YRw Tried to...

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Changing localscale mid game messes up my ragdoll

Hello, I have a ragdoll game object (that has multiple parts: head, body, arms, legs) representing the player, and I'm trying to animate its movements in a 2D game. I've attached to it a movement...

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i need help wih ragdoll colliders i cant even re positioning them

https://www.hizliresim.com/of70kr0

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Raagdol colllider is soooo big and so senstvt numbers i cant even cgange them

https://www.hizliresim.com/of70kr0

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How can i flip a ragdoll ?

Hi, I have to do the ragdoll mechanics that are in the video below (ragdoll jumping and spinning in the air). Does anyone have any idea how I can do it? I'm using force with AddForce, but I can't get...

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2D active ragdoll holding object

Hi, so I'm making a 2d stickman game and I'm to the point right now that I need to give my characters guns. I've sort of figured out how to have him hold it, the gun is able to shoot and I have a...

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Blending from ragdoll to animation bug

Hello guys! I'm trying to implement a smooth **getting up from ragdoll to animation** ---------- I have: ------- 1. **Generic rig** (Humanoid does not work correctly, thanks to my 3d artist) 2. Only...

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How to make ragdoll's arm point towards mouse?

Greetings! I am making a 2D Stickman ragdoll game and I want a combat system where the mouse controls the movement of the arm. So how do I make it so that the arm points towards the mouse (always and...

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how to fix line code 19 it says The name 'DeactivateRagdoll' does not exist...

using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { Animator myAnim; List ragdollRigids; // Start is called before the first frame update...

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How to fix a skeleton through code?

My models import with an A-pose. I need to move/rotate the bones without affecting the mesh. Essentially my standard pose is an arm at a 45 degree angle but the rotation of the shoulder/elbow is zero...

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ACTIVE RAGDOLLS,ACTIVE RAGDOLL

the process of creating then is very slow and u gotta do all the references by urself and i want to spawn them... how do i do so? please help,so i want to mess around with active ragdolls, but...

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How to flip 2d chacacter built with joints?

I have a 2D active ragdoll character that is built using hingejoint2d. I want the character to face the direction it's moving in, but I can't get it to work. I tried things but the limbs get offset or...

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Noticable ragdoll T-posing

Hey there, is there a way to solve noticable ragdoll t-pose? I cant find anything about it. thanks for any suggestions.

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Need help for physic based Game !!

Hi ! im making a physic based video game where you can grab objects (the grabbing system is an configurable joint on the camera that take the grabbed object as connected body) , drag doors and drawers...

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Physics Based Inverse Kinematics

I have an FPS set up where there is simply an arm model pointed out the front of the player. Initially, using the animation rigging package, I made it such that the hand and subsequent joints followed...

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